Druid | ||
Type | Summoner | |
Health | 175 | |
Hunger | 150 | |
Sanity | 250 | |
Armor type | Heavy | |
Magic School | Conjuration, Evocation | |
|
The Druid
“ | When nature has work to be done, she creates a genius. | ” |
- The druid loves nature and prefers veggies. Her abilities are connected to nature. She really doesn't like when people ask about her green hair.
Special passive powers
- She really loves nature, what a shame to destroy it! She loses -2 sanity for picking grass and twigs, -5 for digging grass turfs and saplings and cutting a tree.
- Hopefully, the nature is like hydra; as long as you don't burn it, it regrows with more heads! She gains +10 sanity when planting grass turfs, saplings, pinecones, berry bushes and birchnuts.
- But sometimes, it needs time. You lose -5 sanity from killing innocent beings (every animal or bird) .
- Every time the druid level up, she gains 5 sanity and 1 health.
Experience Table | ||
Lvl | Exp | Abilities |
---|---|---|
1 | 0 |
|
2 | 500 |
|
3 | 1.000 | |
4 | 1.500 | |
5 | 2.000 |
|
6 | 2.500 |
|
7 | 3.500 | |
8 | 4.500 |
|
9 | 5.500 | |
10 | 7.000 |
|
11 | 8.500 | |
12 | 10.000 |
|
13 | 12.500 | |
14 | 15.000 | |
15 | 17.500 |
|
16 | 20.000 |
|
17 | 30.000 | |
18 | 40.000 |
|
19 | 60.000 | |
20 | 80.000 |
|